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Old Dec 17, 2008, 06:57 PM // 18:57   #1
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Default Wand requirement

Hi

I'm a monk, and I'm not too rich. I want a frog scepter, but as always, can't afford one. So I was wondering the following:

For my wand it doesn't matter how much dmg I do. And I thought that the only thing that requires something is the dmg, the rest of the dmg is uneffected right? Please tell me if this true or not, and why I shouldnt get a wand with like q13 spawning magic or something.

Thnx
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Old Dec 17, 2008, 07:19 PM // 19:19   #2
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As you said, the damage dealt using skills (banish etc) is unaffected, req. affects only wanding. You might want a wand with monk attributes for inscriptions like 20% halves casting/recharge time. If you get a spawning power frog scepter go for 10% general casting/recharge time instead.
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Old Dec 17, 2008, 08:24 PM // 20:24   #3
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if your getting a wand your gonna want to have a 20/20 on it and in order to have a 20/20 your gonna need attribute that you use skills for. req really done matter tbh. specially for a caster.
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Old Dec 17, 2008, 09:18 PM // 21:18   #4
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Quote:
Originally Posted by Crucist Ovv View Post
the only thing that requires something is the dmg, the rest of the stats is uneffected
^fixed

The only thing the req applies to is what precedes the req. In most cases, that means only the damage dealt on a wand. Everything else will work as its stated to work.

Last edited by DarkFlame; Dec 18, 2008 at 04:50 PM // 16:50..
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Old Dec 18, 2008, 01:52 PM // 13:52   #5
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Thnx everythings clear now
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